Chapter 10 · Magic
Seismic Shove
Elemental (Earth) Level 3 3rd-level
- Level
- 3
- Casting Time
- 1 bonus action
- Range
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
Earth
You shake the ground and cause the ground to erupt at a point you choose within the spell’s range. At the end of its turn, each creature in a 5-foot radius centered on that point must make a Dexterity saving throw. On a failed save, the creature takes 3d6 bludgeoning damage, is pushed 15 feet in a direction of your choice, and is knocked prone. On a success, she takes half damage.
At Higher Levels. When you cast this spell by expending mana points equal to a spell of 4th level or higher, the damage increases by 1d6 for each spell level above 3rd. When cast as a spell of 5th level or higher, this spell’s damage becomes crushing.
