Chapter 10 · Magic
Second Blood
Spiritual (hemomancy) 9th-level (ritual)
- Level
- 9 · Ritual
- Casting Time
- Special
- Range
- Self
- Components
- V, S, M (an amount of blood equal to your weight, which the spell consumes)
- Duration
- 24 hours
You take 30 points of damage that can’t be mitigated. As you do, you shape a clone of yourself out of blood, and then absorb it. Your clone has all your attributes and hit points.
For the duration of the spell, all damage and conditions you would receive are transferred to your clone instead. If the clone is reduced to 0 hit points, or if you command it to with a free action, the clone dissipates, exploding in a 20-foot radius around you. All creatures in that area must make a Dexterity saving throw. On a failure, an affected creature takes 6d6 necrotic damage, or only half as much on a success.
While the blood clone isn’t dissipated, you can’t receive healing or effects that increase your Constitution or hit points. You can still receive temporary hit points normally.
