Chapter 10 · Magic
Sand Pillar
Elemental (desert) 2nd-level
- Level
- 2
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (3 kg of sand)
- Duration
- 1 round
Desert
You manipulate sand to create a pillar in a 5-foot area that rises beneath a target. A creature in that area must make a Dexterity saving throw. On a failure, it takes 3d8 bludgeoning damage and falls Prone. Alternatively, you can raise a pillar beneath a creature within 30 feet.
At Higher Levels. When you cast this spell by spending Mana points equal to a 3rd-level spell or higher, the bludgeoning damage increases by 1d8 or the raised pillar increases by 10 feet for each spell level above 2nd. When cast as a 5th-level spell or higher, this spell’s bludgeoning damage becomes crushing.
