Runarcana

Chapter 10 · Magic

Sand Pillar

Elemental (desert) 2nd-level

Level
2
Casting Time
1 action
Range
60 feet
Components
V, S, M (3 kg of sand)
Duration
1 round
Desert

You manipulate sand to create a pillar in a 5-foot area that rises beneath a target. A creature in that area must make a Dexterity saving throw. On a failure, it takes 3d8 bludgeoning damage and falls Prone. Alternatively, you can raise a pillar beneath a creature within 30 feet.

At Higher Levels. When you cast this spell by spending Mana points equal to a 3rd-level spell or higher, the bludgeoning damage increases by 1d8 or the raised pillar increases by 10 feet for each spell level above 2nd. When cast as a 5th-level spell or higher, this spell’s bludgeoning damage becomes crushing.