Chapter 10 · Magic
Sand Arc
Elemental (desert) cantrip
- Level
- Cantrip
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- S
- Duration
- Instantaneous
Desert
In a quick motion you bring your hands together and open them, projecting an arc of corrosive sand at a target you can see within range of the spell. The target must make a Dexterity saving throw. On a failure, it takes 1d8 acid damage and takes that damage again at the start of its next turn.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Upon reaching 11th level, the damage becomes antimonic.
