Chapter 10 · Magic
Repair Damage
Spiritual (ethermancy or transmutation) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
EthermancyTransmutation
When you come into contact with a Construct that has at least 1 hit point left, you transmute its structure to repair the damage it has taken. This spell restores 1d8 + your Intelligence modifier to the target Construct’s hit points.
In Higher Levels. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the healing provided by the spell increases by 2d8 for each level above the 1st.
