Runarcana

Chapter 10 · Magic

Repair Damage

Spiritual (ethermancy or transmutation) 1st-level

Level
1
Casting Time
1 action
Range
Touch
Components
V, S
Duration
Instantaneous
EthermancyTransmutation

When you come into contact with a Construct that has at least 1 hit point left, you transmute its structure to repair the damage it has taken. This spell restores 1d8 + your Intelligence modifier to the target Construct’s hit points.

In Higher Levels. When you cast this spell using mana points equivalent to a spell of 2nd level or higher, the healing provided by the spell increases by 2d8 for each level above the 1st.