Chapter 10 · Magic
Ray of Sickness
Elemental (poison) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- 90 feet
- Components
- V, S, M (a diamond worth at least 50 GP)
- Duration
- Instantaneous
Poison
You conjure a ray of putrid energy toward a creature within range of the spell. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must succeed on a Constitution saving throw or become Intoxicated until the end of its next turn.
At Higher Levels. When you cast this spell by spending Mana points equal to a 2nd-level spell or higher, the damage increases by 1d8 for each level above 1st. When cast as a 5th-level spell or higher, the poison damage becomes intoxicating.
