Chapter 10 · Magic
Primal Bloom
Elemental (flora) 9th-level
- Level
- 9
- Casting Time
- 1 action
- Range
- Personal
- Components
- V, S, M (a spirit tree seed worth 5,000 GP, which the spell consumes)
- Duration
- Concentration, up to 1 hour
Flora
Cupping the seed in your hands, you channel all your power into it for 2 rounds, unable to take any action or bonus action during that time. At the end of your next turn, you conjure a forest that grows almost instantly in a 250-foot radius centered on you. Creatures in that area must make a Dexterity saving throw. On a failure, they take 10d6 crushing damage. In addition, for the duration of the spell you gain the following benefits:
- You can use the created trees with an Attack action or bonus action, dealing 4d6 damage if the target fails a Dexterity saving throw. You choose whether the damage dealt is crushing, incisive, or lacerating;
- You have total awareness of the location of all creatures in the spell’s area;
- You can’t be surprised;
- You can use an action or bonus action so that you or a target regains hit points equal to your spellcasting ability modifier in d6s; At the end of the spell’s duration, the forest remains, but loses its magical properties.
