Chapter 10 · Magic
Overcharge Summoning
Spiritual (summoning) 9th-level
- Level
- 9
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a small jade statue worth at least 1,000 GP, which the spell consumes)
- Duration
- 1 minute
Summonings are manifestations of your mana that create simulacra of creatures that already exist. Through Overcharge Summoning, you amplify the magical potency of a summoned creature, channeling the magical energy that sustains it into a perilous overload. Choose a summoning within range of the spell; that summoning recovers all its hit points and gains the following benefits for the duration of the spell.
- An additional attack, allowing it to make one extra attack on its attack action;
- All damage it deals is doubled and becomes magical, if it isn’t already;
- Its AC and attack rolls gain a bonus equal to your spellcasting ability modifier;
- Every ten points of damage the creature deals restore 1 hit point to its summoner;
When the spell ends, the summoning is automatically dissipated in an arcane explosion with a 20-foot radius centered on it; creatures in the area must make a Charisma saving throw or become Incapacitated until the end of their next turn, you gain a level of Exhaustion, and you can’t summon that creature again for 24 hours.
