Runarcana

Chapter 10 · Magic

Mass Suggestion

Spiritual (enchantment) 6th-level

Level
6
Casting Time
1 action
Range
60 feet
Components
V, M (a snake's tongue and a bit of honeycomb or a drop of sweetened oil)
Duration
24 hours
Enchantment

You suggest a course of action (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range of the spell and that can hear and understand you. Creatures that are immune to being charmed are immune to this effect. The suggestion must be worded in such a way as to make the course of action sound reasonable. Asking a target to stab itself, throw itself onto a spear, immolate itself, or perform some other obviously harmful act automatically cancels the spell’s effect.

Each target must make a Wisdom saving throw. On a failure, it pursues the suggested course of action to the best of its ability. The suggested course of action can continue for the duration of the spell. If the suggested activity can be completed in a shorter time, the spell ends for that subject when it finishes what was suggested.

You can also specify conditions that trigger a special activity while the spell is in effect. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the duration ends, the activity isn’t performed.

If you or any of your companions deal damage to a creature affected by the spell, the spell ends for that creature.

At Higher Levels. When you cast this spell by spending Mana points equal to a 7th-level spell, the duration is 10 days. When you cast this spell by spending Mana points equal to an 8th-level spell, the duration is 30 days. When you cast this spell by spending Mana points equal to a 9th-level spell, the duration is a year and a day.