Chapter 10 · Magic
Lightning Gasp
Elemental (wind) 9th-level
- Level
- 9
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S, M (an emerald worth 1,000 GP, which the spell consumes)
- Duration
- Special
Wind
You touch a willing creature, imbuing it with the essence of the primordial wind. For the next minute, as a free action, the creature can trigger the Lightning Gasp effect. When triggering the effect, the creature gains the following benefits for 1 minute:
- Triggering Lightning Gasp lets the creature take an action instantly;
- The creature’s movement speed triples;
- The creature’s AC increases by +2;
- The creature has advantage on Dexterity saving throws;
- The creature gains 2 additional actions that can be used to take one of the following actions: Attack, Dash, or Disengage;
- The creature gains resistance to lacerating and plasma damage;
- The creature’s attacks are made with advantage;
- All of the creature’s attacks deal an additional 3d6 lacerating damage;
- The creature can use its bonus action to teleport to an unoccupied space within 15 feet that it can see;
When the spell ends, the creature becomes Paralyzed until the end of its next turn and gains 1 level of Exhaustion. Other spells that affect movement speed or grant additional attacks don’t function together with Lightning Gasp.
