Chapter 10 · Magic
Infernal Breath
Elemental (inferno) cantrip
- Level
- Cantrip
- Casting Time
- 1 action
- Range
- 10 feet
- Components
- S
- Duration
- Instantaneous
You create a violent change in the air in front of you, causing it to become extremely hot. A creature of your choice in the area must make a Constitution saving throw. On a failure, it takes 1d8 fire damage and becomes Intoxicated until the start of its next turn.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Upon reaching 11th level, the damage becomes incinerating.
