Chapter 10 · Magic
Incendium
Elemental (inferno) 9th-level
- Level
- 9
- Casting Time
- 1 action
- Range
- Self (150-foot radius)
- Components
- V, S, M (a 2,500 GP fire opal, which the spell consumes)
- Duration
- Instantaneous
You release a pulse of infernal energy that spreads as a 150-foot-radius sphere centered on you. Creatures in the area must make a Constitution saving throw. On a failure, an affected creature takes 12d6 incinerating damage and becomes Scorched, taking 4d6 incinerating damage per turn. On a success, it takes only half the damage. A creature Scorched this way can only remove the condition through magical water or the remove curse spell.
Creatures already Scorched have disadvantage on this saving throw, and on a failure, they also become Stunned until the start of their next turn.
