Chapter 10 · Magic
Hunter's Mark
Spiritual (divination) 1st-level
- Level
- 1
- Casting Time
- 1 bonus action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, up to 1 hour
You choose a creature you can see within range of the spell and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Perception or Survival check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn to mark a new creature.
At Higher Levels. When you cast this spell by spending Mana points equal to a 3rd- or 4th-level spell, you can maintain your concentration on the spell for up to 8 hours. When you cast this spell by spending Mana points equal to a 5th-level spell or higher, you can maintain your concentration on the spell for up to 24 hours.
