Runarcana

Chapter 10 · Magic

Hallow

Spiritual (etermancy) 5th-level

Level
5
Casting Time
24 hours
Range
Touch
Components
V, S, M (herbs, oil, and incense worth at least 1,000 GP, which the spell consumes)
Duration
Until dispelled
Ethermancy

You touch a point and infuse an area around it with sacred (or profane) power. The area can have a radius of up to 60 feet, and the spell fails if the radius includes an area already under the effect of a hallow spell. The affected area is subject to the following effects.

First, celestials, elementals, faeries, fiends, undead, and voidborn can’t enter the area, nor can such creatures Frighten, Charm, or possess creatures within it. Any creature already Frightened, Charmed, or possessed by such creatures is no longer under any of those conditions upon entering the area. You can exclude one or more of these creature types from this effect.

Second, you can bind an additional effect to the area. Choose the effect from the list below or choose an effect offered by the Game Master. Some of these effects apply to creatures in the area; you can determine whether the effect applies to all creatures, to creatures that follow a specific religion or leader, or to creatures of a specific type, such as dragonlings or trolls. When a creature that would be affected enters the spell’s area for the first time on a turn or starts its turn there, it must make a Charisma saving throw. On a success, the creature ignores the additional effect until it leaves the area.

Courage. Affected creatures can’t be Frightened while in the area. Eternal Rest. Dead bodies buried in the area can’t be turned into undead. Darkness. Darkness fills the area. Normal light, as well as magical light created by spells of a level lower than the spell level you used to cast this spell, can’t illuminate the area. Languages. Affected creatures can communicate with any other creature in the area, even if they don’t share a common language. Extradimensional Interference. Affected creatures can’t move or travel using teleportation or extradimensional or interplanar means. Daylight. Bright light fills the area. Magical darkness created by spells of a level lower than the spell level you used to cast this spell can’t extinguish the light. Fear. Affected creatures become Frightened while in the area. Energy Protection. Affected creatures in the area have resistance to one damage type of your choice, except physical and true damage. Silence. No sound can emanate from within the area, and no sound can enter it. Energy Vulnerability. Affected creatures in the area have vulnerability to one damage type of your choice, except physical and true damage.