Runarcana

Chapter 10 · Magic

Gust of Wind

Elemental (wind) 2nd-level

Level
2
Casting Time
1 action
Range
Self (60-foot line)
Components
V, S, M (a legume seed)
Duration
Concentration, up to 1 minute
Wind

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction of your choice for the duration of the spell. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in the direction the line is blowing.

Any creature in the line must spend 10 feet of movement for every 5 feet it moves while moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to flicker wildly and have a 50 percent chance of being extinguished.

With a bonus action on each of your turns before the spell ends, you can change the direction the line blows from you.