Chapter 10 · Magic
Frost Barb
Elemental (ice) cantrip
- Level
- Cantrip
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- S
- Duration
- Instantaneous
Ice
A small icy barb shoots out within range of the spell; a creature in that area must make a Dexterity saving throw or take 1d8 cold damage and lose 10 feet of movement.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). Upon reaching 11th level, the damage becomes glacial.
