Runarcana

Chapter 10 · Magic

Flaming Sphere

Elemental (fire) 2nd-level

Level
2
Casting Time
1 action
Range
60 feet
Components
V, S, M (a bit of tallow, a pinch of sulfur, and powdered iron dust)
Duration
Concentration, up to 1 minute
Fire

A 5-foot-diameter fiery sphere appears in an unoccupied space of your choice within range of the spell and remains for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. On a failure, the creature takes 2d6 fire damage, or half the damage on a success.

As a bonus action, you can move the sphere up to 30 feet. If you force the sphere against a creature, that creature must make a saving throw against the sphere’s damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and make it jump across pits up to 10 feet wide. The sphere ignites flammable objects that aren’t being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using Mana points equal to a 3rd-level spell or higher, the damage increases by 1d6 for each level above 2nd. When cast as a 5th-level spell or higher, the fire damage becomes incinerating.