Runarcana

Chapter 10 · Magic

Find Traps

Spiritual (divination or oniromancy) 2nd-level

Level
2
Casting Time
1 action
Range
120 feet
Components
V, S
Duration
Instantaneous
DivinationOneiromancy

You sense the presence of any trap within your line of sight and within range of the spell. A trap, for the purposes of this spell, includes anything that would inflict a sudden, unforeseen, harmful, or unwanted effect, which was specifically built as such by its creator. Thus, the spell alerts you to an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it won’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

The effect only reveals that a trap is present. You don’t learn the location of each trap, but you learn the general nature of the danger posed by a sensed trap.