Runarcana

Chapter 10 · Magic

Find Steed

Spiritual (summoning) 2nd-level

Level
2
Casting Time
10 minutes
Range
30 feet
Components
V, S
Duration
Instantaneous
Summoning

You summon a spirit that takes the form of an unusually intelligent, strong, and loyal steed, creating a lasting bond with it. Appearing in an unoccupied space within range, the steed takes the form you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your Game Master may allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, but it is a celestial, faerie, or fiend (your choice) instead of its normal type. In addition, if your steed would have an Intelligence of 5 or lower, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.

Your steed serves both as a mount and as a combatant, and you share an instinctive bond with it that lets you fight as a single unit. While mounted on your steed, you can cause any spell you cast that targets only yourself to also affect your steed.

When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restoring it to its maximum hit points. While your steed is within 1 mile of you, you can communicate with it telepathically.

You can’t have more than one steed bound by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.