Chapter 10 · Magic
Final Spark
Elemental (light) 6th-level
- Level
- 6
- Casting Time
- 1 action
- Range
- Personal
- Components
- V, S, M (a quartz crystal worth at least 100 GP)
- Duration
- Instantaneous
Light
After building up energy, a beam of light fires from you in a line 120 feet long by 5 feet wide in a direction of your choosing. Every creature in the line must make a Dexterity saving throw. On a failure, the creature takes 12d6 luminary damage and is Blinded until the start of its next turn.
At Higher Levels. When you cast this spell by spending Mana points equal to a 7th-level spell or higher, the damage increases by 2d6 for each spell level above 6th.
