Chapter 10 · Magic
Eyebite
Spiritual (necromancy) 6th-level
- Level
- 6
- Casting Time
- 1 action
- Range
- Personal
- Components
- V, S
- Duration
- Concentration, up to 1 minute
For the duration of the spell, your eyes become hollow and deep, imbued with a terrifying power. A creature of your choice within 60 feet of you that you can see must succeed on a Wisdom saving throw or be affected by one of the following effects, your choice, for the duration of the spell. On each of your turns until the spell ends, you can use your action to target another creature, but you can’t target a creature again if it already succeeded on a saving throw against this casting of eyebite.
Sicken. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. On a success, the effect ends. Sleep. The target falls Unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Panic. The target becomes Frightened of you. On each of its turns, the Frightened creature must take the Disengage action and move away from you by the safest and shortest available route, unless there is nowhere to go. If the target moves to a place at least 60 feet away from you, from where it can no longer see you, this effect ends.
