Chapter 10 · Magic
Elemental Column
Elemental (any) 5th-level
- Level
- 5
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (an elemental gem worth at least 50 gp, present in Chapter 10)
- Duration
- Instantaneous
A vertical column of your element roars from the heavens at a location you specify. Each creature in a cylinder 10 feet in radius and 40 feet in height, centered on a point in the spell’s range, must make a Dexterity saving throw. It takes 4d6 magic damage based on the element used and 4d6 light damage on a failed save, or half as much on a successful one.
Each of the elements has a secondary effect that can be seen in the table “Effects for Spells by Type of Damage”, this table is found in Chapter 10: Spellcasting.
At Higher Levels. When you cast this spell by expending mana points equal to a spell of 6th level or higher, the spell or luminar damage increases by 1d6 for each spell level above 5th level.
