Chapter 10 · Magic
Earth Chain
Elemental (earth) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- S
- Duration
- 5 rounds
Having contact with earth, sand, or stone, you stomp the ground and a magical wave shoots toward a target within range of the spell. A ring of rigid earth rises to grip the target’s leg; the target must succeed on a Dexterity saving throw or take 2d8 bludgeoning damage and become Restrained for the duration. The target can make a Strength saving throw at the start of each of its turns, ending this condition on a success.
Each round that passes with the chain attached, it takes 1d8 bludgeoning damage.
At Higher Levels. When you cast this spell by spending Mana points equal to a 2nd-level spell or higher, the damage increases by 1d8 for each spell level above 1st. When cast as a 5th-level spell or higher, this spell’s bludgeoning damage becomes crushing.
