Chapter 10 · Magic
Dream Devastator
Spiritual (oniromancy) 6th-level
- Level
- 6
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
Everyone’s mind has a dark side, full of pain. You are able to manifest this dark side in the form of a terrifying creature. You manifest the Dream Devastator in an unoccupied space within range of the spell; for the duration of the spell, you can control it as a summon under your full control, commanding it through mental or verbal commands.
This creature is considered Medium, has half your hit points, a speed of 30 feet, and the same AC and ability scores as you. This creature can make the same number of attacks as you +1; each attack from the Devastator takes the form of bursts of energy that deal 5d6 psychic damage against a target within 30 feet of the Devastator.
Additionally, as a bonus action the Devastator can force all enemies in the area to make a Wisdom saving throw. On a failure, an affected creature becomes Frightened of the Dream Devastator for as long as this spell lasts.
If the Dream Devastator’s hit points are reduced to 0, you gain 1 point of exhaustion and take 4d6 psychic damage that can’t be reduced or mitigated. If you lose concentration, the Dream Devastator dissipates and you take 2d6 psychic damage that can’t be reduced or mitigated.
At Higher Levels. When you cast this spell by spending Mana points equal to a 7th-level spell or higher, the psychic damage increases by 2d6 for each spell level above 6th.
