Chapter 10 · Magic
Dominate Beast
Spiritual (enchantment) 4th-level
- Level
- 4
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S
- Duration
- Concentration, up to 1 minute
You attempt to charm a beast you can see within range of the spell. It must succeed on a Wisdom saving throw or become Charmed for the duration of the spell. If you or creatures friendly to you are fighting the beast, it has advantage on the saving throw.
While it is Charmed, a telepathic link exists between you as long as you are both on the same plane of existence. You can use the telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple, generic course of action, such as “Attack that creature,” “Run over here,” or “Fetch that object.” If the creature completes the order and receives no further instructions from you, it defends itself and acts to preserve itself to the best of its ability.
You can use your action to take total, precise control of the target. Until the end of your turn, the creature takes only the actions you choose, and it does nothing that you don’t allow it to do. During this time, you can also make the creature use its reaction, but this requires you to use your reaction as well.
Each time the target takes damage, it makes a Wisdom saving throw against the spell. On a success, the spell ends.
At Higher Levels. When you cast this spell using Mana points equal to a 5th-level spell, the duration becomes Concentration, up to 10 minutes. When you cast this spell using Mana points equal to a 6th-level spell, the duration becomes Concentration, up to 1 hour. When you cast this spell using Mana points equal to a 7th-level spell, the duration becomes Concentration, up to 8 hours.
