Chapter 10 · Magic
Cure Wounds
Spiritual (etermancy or hemomancy) or Elemental (water) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
HemomancyWaterEthermancy
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell by spending Mana points equal to a 2nd-level spell or higher, the healing increases by 1d8 for each level above 1st.
