Chapter 10 · Magic
Control Weather
Elemental (wind) 8th-level
- Level
- 8
- Casting Time
- 10 minutes
- Range
- Personal (5-mile radius)
- Components
- V, S, M (burning incense and bits of earth and wood mixed in water)
- Duration
- Concentration, up to 8 hours
You take control of the weather within 5 miles of you for the duration of the spell. You must be outdoors to cast this spell. If you move to a place where you don’t have a clear path to the sky, the spell ends early.
When you cast the spell, you change the current weather conditions, which are determined by the Game Master based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect.
Once the conditions change, you can change them again. When the spell ends, the weather gradually returns to normal.
When you change the weather conditions, find the current condition in the tables below and shift its stage up or down by one. When you change the wind, you can also change its direction.
| Stage | Condition |
|---|---|
| 1 | Clear Skies |
| 2 | Light Clouds |
| 3 | Overcast or Foggy |
| 4 | Rain, Hail, or Snow |
| 5 | Torrential Rain, Hailstorm, or Blizzard |
| Temperature | Weather | |||
|---|---|---|---|---|
| Stage | Condition | Stage | Condition | |
| 1 | Unbearable Heat | 1 | Calm | |
| 2 | Hot | 2 | Moderate | |
| 3 | Mild | 3 | Strong | |
| 4 | Cool | 4 | Gale | |
| 5 | Cold | 5 | Storm | |
| 6 | Arctic Cold | |||
