Chapter 10 · Magic
Conqueror's Transformation
Spiritual (transmutation) 6th-level
- Level
- 6
- Casting Time
- 1 action
- Range
- Self
- Components
- V, S, M (a martial weapon that disintegrates at the end of the spell)
- Duration
- Concentration, up to 10 minutes
You channel spiritual energy through your mana, strengthening your body in martial fashion. For the duration of the spell, you gain the following benefits:
- You become unable to cast spells other than cantrips; cantrips cost 10 minus your spellcasting modifier in mana points.
- You gain proficiency with all simple and martial weapons, all armor, and all shields.
- You have advantage on all your attack rolls with simple and martial weapons.
- You gain +2 to your attack rolls with simple and martial weapons.
- You gain proficiency in Strength and Constitution saving throws.
- You can attack twice instead of once. If you already have Extra Attack, you can make 1 additional attack.
- The damage of your attacks with simple and martial weapons increases by three dice categories.
- You gain temporary hit points equal to your spellcasting modifier times 10. If they still remain when the spell ends, they disappear.
Immediately when the spell ends, you must make a DC 15 Constitution saving throw, gaining one level of exhaustion on a failure.
