Runarcana

Chapter 10 · Magic

Conqueror's Transformation

Spiritual (transmutation) 6th-level

Level
6
Casting Time
1 action
Range
Self
Components
V, S, M (a martial weapon that disintegrates at the end of the spell)
Duration
Concentration, up to 10 minutes

You channel spiritual energy through your mana, strengthening your body in martial fashion. For the duration of the spell, you gain the following benefits:

  • You become unable to cast spells other than cantrips; cantrips cost 10 minus your spellcasting modifier in mana points.
  • You gain proficiency with all simple and martial weapons, all armor, and all shields.
  • You have advantage on all your attack rolls with simple and martial weapons.
  • You gain +2 to your attack rolls with simple and martial weapons.
  • You gain proficiency in Strength and Constitution saving throws.
  • You can attack twice instead of once. If you already have Extra Attack, you can make 1 additional attack.
  • The damage of your attacks with simple and martial weapons increases by three dice categories.
  • You gain temporary hit points equal to your spellcasting modifier times 10. If they still remain when the spell ends, they disappear.

Immediately when the spell ends, you must make a DC 15 Constitution saving throw, gaining one level of exhaustion on a failure.