Runarcana

Chapter 10 · Magic

Conjure Faerie

Spiritual (summoning) 6th-level

Level
6
Casting Time
1 minute
Range
90 feet
Components
V, S
Duration
Concentration, up to 1 hour
Summoning

You summon a faerie with challenge rating 6 or lower, or a faerie spirit that takes the form of a beast with challenge rating 6 or lower. It appears in an unoccupied space you can see within range of the spell. The creature disappears when it drops to 0 hit points or when the spell ends.

The faerie is friendly to you and your companions for the duration of the spell. Roll its initiative, and it has its own turns. It obeys any verbal commands you give it (no action required from you), as long as doing so doesn’t violate its principles. If given no commands, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the faerie doesn’t disappear. Instead, you lose control of it, and it becomes hostile and might attack you and your companions. An uncontrolled faerie can’t be dismissed and disappears 1 hour after being summoned.

The Game Master has the creature’s statistics.

At Higher Levels. When you cast this spell by spending Mana points equal to a 7th-level spell or higher, the creature’s maximum challenge rating increases by 1 for each level above 6th.