Chapter 10 · Magic
Compulsion
Spiritual (enchantment) 4th-level
- Level
- 4
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Concentration, up to 1 hour
Creatures of your choice that you can see within range of the spell and that can hear you must make a Wisdom saving throw. A target automatically succeeds on the saving throw if it can’t be Charmed. On a failure, the target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible in that direction on its next turn. It can take its action after moving. After moving this way, it can make another Wisdom saving throw to try to end the effect.
A target isn’t compelled to move into an obviously deadly hazard, such as fire or a pit, but it provokes opportunity attacks in the direction it was assigned.
