Runarcana

Chapter 10 · Magic

Charm Person

Spiritual (enchantment) 1st-level

Level
1
Casting Time
1 action
Range
30 feet
Components
V, S
Duration
1 hour

You attempt to charm a humanoid you can see within range of the spell. It must make a Wisdom saving throw, and it makes this saving throw with advantage if you or your companions are fighting it. If it fails the saving throw, it becomes Charmed by you until the spell ends or until you or your companions do anything to harm it. The Charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was Charmed by you.

At Higher Levels. When you cast this spell using Mana points equal to a 2nd-level spell or higher, you can charm one additional creature for each level of magic beyond 1st. The creatures must be within 30 feet of each other when you charm them.