Runarcana

Chapter 10 · Magic

Captivate

Spiritual (enchantment) 2nd-level

Level
2
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
1 minute
Enchantment

You weave a line of distracting words, causing creatures of your choice that you can see within range of the spell and that can hear you to make a Wisdom saving throw. Any creature that can’t be Charmed automatically succeeds on the saving throw, and if you or your companions are fighting a creature, it has advantage on this check. On a failure, the target has disadvantage on Perception checks made to perceive any creature other than the caster until the spell ends or until the target can no longer hear you. The spell ends if you become Incapacitated or can no longer speak.