Chapter 10 · Magic
Cacophony
Elemental (sound) 1st-level
- Level
- 1
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
You blast a small dissonant melody at a creature within range of the spell that can hear you, causing it extreme pain and discomfort. The target creature must make a Wisdom saving throw. On a failure, it takes 3d6 psychic damage and must use its reaction to move as far away from you as possible. The creature won’t move to a location that is obviously harmful to it, such as a chasm or a pool of acid. If the creature succeeds, it takes only half the damage. A deaf creature automatically succeeds on the saving throw.
At Higher Levels. When you cast this spell by spending Mana points equal to a 2nd-level spell or higher, the damage increases by 1d6 for each level above 1st.
