Runarcana

Chapter 10 · Magic

Arcane Shot

Celestial (runomancy) or Spiritual (ethermancy) cantrip

Level
Cantrip
Casting Time
1 action
Range
Personnel (20 foot line)
Components
V, S
Duration
Instantaneous
EthermancyRunomancy

A charge of pure energy shoots out from you in a line 20 feet long by 5 feet wide in a direction of your choosing, stopping at the first target it hits. That target must make a Dexterity saving throw. On a failed save, it takes 1d10 force damage.

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Upon reaching 11th level, this spell’s damage becomes runic.