Runarcana

Chapter 10 · Magic

Arcane Ritual

Celestial (runomancy) 6th-level

Level
6
Casting Time
1 action
Range
1000 feet
Components
V, S
Duration
Instantaneous
Runomancy

When you use this spell, you give up all movement until the start of your next turn and fire up to three energy spheres at a point of your choice within the spell’s range. Each creature within a 10-foot radius sphere centered on that point must make a Dexterity saving throw per shot. On a failure, the creature takes 3d6 runic damage and has its movement reduced by 10 feet until the end of its next turn, up to a maximum reduction of 25 feet. On a success, it takes half damage.

At Higher Levels. When you cast this spell by spending Mana points equivalent to a 7th-level spell or higher, the damage increases by 2d6 and you fire two additional spheres for each spell level above 6th.