Chapter 10 · Magic
Arcane Ritual
Celestial (runomancy) 6th-level
- Level
- 6
- Casting Time
- 1 action
- Range
- 1000 feet
- Components
- V, S
- Duration
- Instantaneous
Runomancy
When you use this spell, you give up all movement until the start of your next turn and fire up to three energy spheres at a point of your choice within the spell’s range. Each creature within a 10-foot radius sphere centered on that point must make a Dexterity saving throw per shot. On a failure, the creature takes 3d6 runic damage and has its movement reduced by 10 feet until the end of its next turn, up to a maximum reduction of 25 feet. On a success, it takes half damage.
At Higher Levels. When you cast this spell by spending Mana points equivalent to a 7th-level spell or higher, the damage increases by 2d6 and you fire two additional spheres for each spell level above 6th.
