Runarcana

Chapter 10 · Magic

Arcane Hand

Spiritual (etermancy) 5th-level

Level
5
Casting Time
1 action
Range
120 feet
Components
V, S, M (an eggshell and a glove made of snakeskin)
Duration
Concentration, up to 1 minute
Ethermancy

You create a Large hand made of translucent, glowing force in an unoccupied space you can see within range of the spell. The hand remains for the duration of the spell and moves at your command, mimicking the movements of your own hand.

The hand is an object that has AC 20 and hit points equal to your maximum hit points. If it drops to 0 hit points, the spell ends. It has Strength 26 (+8) and Dexterity 10 (+0). The hand doesn’t fill the space it occupies.

When you cast the spell, and with a bonus action on your subsequent turns, you can move it up to 60 feet and then cause it to produce one of the effects below.

Crushing Hand. The hand tries to grapple a Huge or smaller creature within 5 feet of it. You use the hand’s Strength score to resolve the grapple attempt. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to make the hand crush it. When you do so, the target takes crushing damage equal to 2d6 + your spellcasting ability modifier. Interposing Hand. The hand interposes itself between you and a creature of your choice until you give it a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the hand’s space if its Strength score is less than or equal to the hand’s Strength score. If the target’s Strength score is higher than the hand’s, it can move toward you through the hand’s space, but that space is considered difficult terrain for it. Forceful Hand. The hand tries to push a creature within 5 feet of it in a direction of your choice. Make a Strength check contested by the target’s Athletics check. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target 5 feet, plus 5 feet for every point of your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it. Clenched Fist. The hand strikes a creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 runic damage.

At Higher Levels. When you cast this spell by spending Mana points equal to a 6th-level spell or higher, the Clenched Fist damage increases by 2d8 and the Crushing Hand damage increases by 2d6 for each level above 5th.