Runarcana

Chapter 10 · Magic

Antipathy/Sympathy

Spiritual (enchantment) 8th-level

Level
8
Casting Time
1 hour
Range
60 feet
Components
V, S, M (either a piece of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect)
Duration
10 days
Enchantment

This spell attracts or repels creatures of your choice. You choose a target within range of the spell, either a creature or object that is Huge or smaller, or an area no larger than a 200-foot cube. Then specify an intelligent creature type, such as infernal dragons, vastayas, or yordles. You grant the target an aura that both attracts and repels the specified creature type for the duration of the spell. Choose antipathy or sympathy as the aura’s effect.

Antipathy. The enchantment causes creatures of the type you designated to feel an intense urge to leave the area and avoid the target. When such a creature sees the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or become Frightened. The creature remains Frightened while it can see the target or is within 60 feet of it. While Frightened by the target, the creature must use its movement to move to the nearest safe location from which it can’t see the target. If the creature moves more than 60 feet from the target and can no longer see it, it is no longer Frightened, but it becomes Frightened again if it sees the target or comes within 60 feet of it.

Sympathy. The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature sees the target or comes within 60 feet of it, the creature must succeed on a Wisdom saving throw or use its movement on each of its turns to enter the area or approach within range of the target. When the creature does so, it can’t willingly move away from the target.

If the target deals damage to or otherwise harms an affected creature, that creature can make a Wisdom saving throw to end the effect, as described below.

Ending the Effect. If an affected creature ends its turn while not within 60 feet of the target or unable to see it, it makes a Wisdom saving throw. On a success, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed to make another Wisdom saving throw every 24 hours while the spell persists.

A creature that succeeds on the saving throw against this effect becomes immune to it for 1 minute, after which time it can be affected again.