Chapter 10 · Magic
Animal Shapes
Spiritual (transmutation) 8th-level
- Level
- 8
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Concentration, up to 24 hours
Your magic transforms others into beasts. Choose any number of willing creatures you can see within range of the spell. You transform each target into the form of a Large or smaller beast whose challenge rating is 4 or lower. On subsequent turns, you can use your action to transform the affected creatures into new forms.
The transformation lasts for the duration of the spell for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. Each target’s game statistics are replaced by the statistics of the chosen beast, though it retains its own Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the hit points it had before the transformation. If the transformation reverts as a result of the target dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the target’s normal form to 0 hit points, it doesn’t fall unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak or cast spells.
The target’s equipment melds into its new form. The target can’t activate, wield, or otherwise gain any benefit from its equipment.
