Runarcana

Chapter 10 · Magic

Ablaze

Elemental (fire) 8th-level

Level
8
Casting Time
1 action
Range
Personal
Components
V, S, M (a 500 GP ruby consumed by the spell)
Duration
Concentration, up to 10 minutes
Fire

You transform, along with everything you are wearing and carrying, into a creature made of fire, for the duration. The spell ends if you drop to 0 hit points.

While in this form, you gain the following features:

  • You gain a flying speed equal to your walking speed;
  • You can enter and occupy another creature’s space;
  • You have resistance to simple damage;
  • You gain vulnerability to glacial damage;
  • You have advantage on Strength, Dexterity, and Constitution saving throws;
  • You can move through small holes, narrow openings, and even mere cracks, though you treat liquids as if they were solid surfaces;
  • You can’t fall and remain hovering in the air, even if Stunned or otherwise Incapacitated;
  • Creatures that come into contact with you must make a Constitution saving throw or take 5d10 incinerating damage;
  • Nonmagical projectiles targeting you are charred to ash as soon as they come within 3 inches of you;
  • You can cast elemental sphere of fire as a 3rd-level spell without spending Mana points;
  • All your spells that deal fire or incinerating damage have their damage increased by one category; While in fire form, you can’t speak or manipulate objects, and any objects you are carrying or holding can’t be dropped, used, or otherwise interacted with. You can’t attack or cast spells, except spells from the Mystery of Fire, ignoring Verbal and Somatic components.

When the spell ends, you become Weakened until you complete a short rest.