Customization

The combination of Attribute values, origin, class, and background define your character’s capabilities in the game. The personal details you create are what set your character apart from all other characters. Even within your class and origin, you have options to refine what your character is capable of doing.
This chapter defines some sets of rules to individualize your character: enhancements, heritages, runes, sutras and multiclassing.
Each of these features makes your character more unique, like different pieces of clothing that are chosen to create a look. However, unlike pieces of clothing, these features can hardly be changed later and some of them can only be chosen with the GM’s permission.
- Heritages
- Variant Heritages Heritages are characteristics that you developed through traits inherited from your ancestors, common in your region or even that you found important to value.
Variant Heritages describe some changes you have received in your physiology, whether through blood inheritance or even other modifications
Enhancements Enhancements are focuses of your development as a character, where you direct your efforts so that they become increasingly effective.
Runes
- Runic Pulses
- Rune List
- Runessences The Runes represent emanations of the world-forming powers, which resonate in each creature, whether passively (Runic Pulses) or even actively (Runes).
Runessences are alterations of these emanations, made by various powers present in the world that normally ask for something in return.
Class Features
- Wraths
- Ki
- Sutras and Vel
- Sutra List
- Vel-Sutra List
- Invocations
- Great Spirits Several classes have certain techniques or features that are worked on and studied in order to improve and specialize.
Multiclass In some cases, following a well-trodden path is not the answer, but rather taking different paths, finding what you think is best.
Heritage represents the traits of your ancestors that became stronger in you. When choosing an Origin, it grants you an amount of Heritage points that can be spent during charac…
→ Chapter 5 · CustomizationVariant HeritagesAlthough members of a species are similar to each other, external or even genetic factors can oftenly present certain members of that origin with a huge divergence within what i…
→ Chapter 5 · CustomizationImprovementAn Enhancement represents a gift or specialty in an area that grants a character special capabilities. It embodies training, experience, and skills beyond what a class allows.
→ Chapter 5 · CustomizationRunesOne of the greatest powers of Runeterra are the Global Runes that can modify nations and have capabilities that the beings of Runeterra have not fully understood yet in all thei…
→ Chapter 5 · CustomizationClass ResourcesIn Runarcana, each of the classes presented has its own unique characteristics that are described in the class itself.
→ Chapter 5 · CustomizationMulticlassingMulticlassing allows you to gain levels in multiple classes. Doing so allows you to mix and match the abilities of those classes to create a character concept that might not be…
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