Runarcana

Appendix A · Patch Notes

Patch Notes 0.94

Hello everyone, I finally had time to prepare the 0.94 patch notes. If 0.93 was already considered a “long” update, 0.94 doubled that goal. In “docs” format, the update ran past 160 pages, largely because of the formulas that support the new Crafts system, but a great deal was modified.

If you’re interested in understanding some of the abrupt changes, check out About 0.94, where a lot of the thinking behind them is laid out.

Below are the main points of modification, removal, and addition in this edition.

Origins

Balancing of all origins, removing an excess of origin traits that were converted into Heritages, and balancing the remaining traits with progression tied to the Proficiency bonus.

Balancing of Heritage points, with points added at different levels for Origin and Region Heritages.

Humans

Removed the Enhancement received at 1st level and added the Inspired trait

Classes

All spellcasting classes had their mana recovery modified to match the new Rest system.

Acolyte

Modification of Effluvium traits, tying them to the Proficiency bonus

Addition of the Sacred Calling class feature

Rite of the Stars

Adjustment to Disciple of Life

Rite of the Forge

Modification to the traits Additional Proficiency, The Voice of the Forge, and Blessing of the God of the Forge

Marksman

Modification to the class traits Gunsmith and Artisan Gunsmith

Bodhisattva

Modification to the Styles trait

Hunter

Modification to the traits Hunter’s Prey, Fighting Style, and Improved Hunt

Combatant

Modification to the Fighting Style trait

Guardian’s Honor

Modification to the Hardened Weapon trait

Mercurial

Modification to the Specialization trait

Cabal of the Assassin

Modification to the Additional Proficiency trait

Cabal of the Spy

Modification to the Additional Proficiency trait

Cabal of the Explorer

Modification to the Life Experience trait

Pilgrim

Class removed from the system, moved to the Legacy page for preservation purposes

Techmaturge

Modification to the traits Gadget, Energy, Specialist, and Combat Style

Shaman

Addition of the Totem trait

Modification to the traits Spiritual Allies, Spiritual Channeling, and Spiritual Fullness

Calling of the Channeler

Modification to the traits Allied Spirit Enhancement and Spirits’ Favorite

Calling of the Summoner

Modification to the traits Allied Spirit Enhancement and Spiritual Dominion

Calling of the Shapeshifter

Modification to the Allied Spirit Enhancement trait

Detailing

Morale Points

Reorganized how Morale points work and are used

Pasts

All Pasts had their attribute points removed

Craft

Complete overhaul of the system, with the addition of Formulas

Customization

Heritages

Attribute points removed from Heritages; heritages modified and added

Enhancements

Removal, modification, and addition of enhancements

Runes

Rune system overhauled

Runessences reworked to match the new system

Great Spirits

Modification and addition of new Great Spirits

Equipment

Addition of the Capsule Case

Modification to the Damage Reduction mechanic

Techmaturge Inventions

Changed to Techmaturge Devices, with gadgets now tied to formulas

Adventuring

Rest

Change to how rests work

Combat

Addition of Size Adjustment, modification to the Absorption, Immunity, Resistance, and Vulnerability mechanics, modification to the Two-Weapon Combat mechanic

Conditions

Change to the Exhaustion mechanic