Runarcana

Appendix A · Patch Notes

Patch Notes 0.92d

Origin

All

  • Change to the Heritage and Languages trait of all origins.

Human

  • Change to the Enhancement and Past traits

Anthroplant

  • Change to the Vegetation trait

Half-Dragon

  • Change to the Elemental Weakness, Draconic Form, and Mountain Elemental’s Mountainous Constitution traits

Vastaya

  • The True Healing trait was modified and renamed to Effective Healing

Classes

Acolyte

  • Change to the Extreme Unction trait

Brute

  • Change to the Barrage of Blows stance

Combatant

  • Change to the Combat Techniques Analyze Terrain, Spellstrike, Vanguard Strike, Seismic Shock, and Arcane Combatant.

  • Addition of the Improved Arcane Combatant Technique

Armaster

  • Change to the traits Deathbond and Weapons Master,

Mercurial

  • Addition of the 7th-level Class Feature, Evasion

Runic Ace

  • The Quick Combat trait becomes Extra Attack

Assassin

  • Change to the class trait Lurk, Rend Armor, and Ghostly Lurk

Explorer

  • Addition of the Mental Schemes trait

Heritages

  • Change to the Heritages: Years of Sho’ma, Brutalizer, Sandcastle, Marai Magic Spark, Summon Aid, Dancer, Detect Weaknesses, Exotic, Child of Darkness, Renowned Inventor, Forest Magic, Mediator, Perceive Weaknesses, Oneiric Proficiency, Adaptive Resilience, Save-IIP-guard, Shadow of the Daughter, Glacinato Variant, and Ignata Variant.

  • The Exotic Weapon Master Heritage is renamed to Regional Weapon Master

  • Addition of the Primordial Manifestation Heritage

Enhancements

  • Change to the Enhancements: Vital Arcane, Grand Caster, and Fortified Mind.

Runes

  • Addition of the Runic Pulse Primordial Spark

Detailing

  • Addition of random Height and Weight data for Ottrani

Pasts

  • Addition of the Attribute trait to Pasts

Weapons

  • Addition of a new Mixed property and changes to the weapons: dagger, sickle, halberd, scimitar, greatsword, longsword, glaive, katar, Navori Blade, long spear, morningstar, flail, war pick, and rapier

Combat

  • Change to how Absorption works

Magic

  • Change to the spells: Incandescent Icon, Hammer of Infernal Punishment, Erebus, Blaze, Igneous Devastation, Infernal Orb, Infernal Dart, Infernal Blessing Conditions
  • Change to the Scorched condition