Appendix A · Patch Notes
Patch Notes 0.92
0.92
General
- Several spelling corrections;
- Several mechanics corrected;
- Change to the Multiclass Spellcasting rules;
- Addition of rules for Inspiration;
- New chapter: “Adventure Environments”;
- Insertion of Part 4: Game Mastering;
- New chapter: Running the Game:
- Rules for Objects, Traps, Diseases, Poisons, and Madness;
- New chapter: Rewards:
- Magic Items, Darkin Weapons, Prosthetic Limbs, and Rare Materials are now part of the “Rewards” chapter;
- 2 new rare materials: “Luminary Weave” and “Shadow Weave”;
- New magic item: “Idol of the Monkey”
- Update to Magic Items;
- New chapter: Running the Game:
Origins
Half-Dragon
- Added a trait to all draconic essences.
Minotaur
- Origin update;
- Addition of 3 lineages.
Troll
- Addition of the Jungle Troll.
Yordles
- Removal of the traits: “Glamour” and “Masters of Glamour”;
- Addition of 2 lineages.
Classes
Acolyte
- Switched from spell slots to mana points;
- Modification of the class feature: Spellcasting;
- Removal of the subclasses: Rite of the Moon and Rite of the Sun;
- Full update to the Rites.
Arcane
- Complete overhaul of the class.
Marksman
- Equipment modification;
- Modification to the class feature: Astra;
- Modification to the class feature: Superior Bravado;
- Modification to the Modifications table: Light League;
- Modification to the class feature: Personal Talismans - Ramboleira;
- Addition of the subclass: Trail of the Atrnach.
Trail of the Desperado
- Modification to the ability: Desperado Style - Short Weapons.
Trail of the Ravasz
- Modification to the ability: Ravasz Style;
- Switched from spell slots to mana points;
- Update to the Spellcasting ability.
Trail of the Vanator
- Modification to the ability: Vanator Style;
- Modification to the ability: In the Sights;
- Modification to the ability: Master of Conditions - Long Weapons.
Brute
- New 3rd-level class feature: Battle Stances;
- Removal of the 20th-level class feature;
- Removal of the subclass: Spirit Wanderer;
- Removal of the 3rd-level class feature from all subclasses;
- Addition of a 20th-level ability to all subclasses;
- Changes to the subclasses: Berserker and Fighter.
Runic Scars
- Switched from spell slots to mana points;
- Update to the Spellcasting ability.
Hunter
- Text clarifications and corrections;
- Change to the class feature: Fleet Feet;
- Removal of the 20th-level class feature;
- Removal of the Watcher subclass;
- Addition of a 20th-level ability to all subclasses;
- Changes to the subclasses: Beast Friend and Master of the Hunt.
Runic Archer
- Switched from spell slots to mana points;
- Update to the Spellcasting ability.
Combatant
Armaster’s Honor
- Modification to the ability: Bonded Weapon.
Combat Technique
- Spellcasting Combatant:
- Switched from spell slots to mana points;
- Update to the Spellcasting ability.
Mercurial
- Removal of the 20th-level class feature;
- Removal of the subclass: Runic Trickster (reworked into Nebula of the Cheating Trickster);
- Addition of the class feature: Elusive Essence, which unifies the former 15th- and 18th-level features, Slippery Mind and Elusive;
- 20th-level class feature Stroke of Luck moved to 18th level;
- Removal of the class’s 20th-level class feature;
- Addition of a 20th-level ability to all subclasses;
- Addition of the subclass: Spy.
Cabal of the Runic Ace
- Change to the ability: Runic Prodigy - Runic Ammunition.
Cabal of the Assassin
- Modification to the ability: Additional Proficiency;
- Replacement of the ability “Pulse Movement” with “Blade’s Edge”;
- Modification to the ability: Lurk;
- Modification to the ability: Charging Strike;
- Modification to the ability: Ghostly Lurk.
Cabal of the Explorer
- Modification to the ability: Advanced Knowledge;
- Modification to the ability: Reliable Talent;
- Modification to the ability: Catacomb Explorer.
Ninja
- Change to the Silver Blade trait of the Prune the Tree Discipline.
Pilgrim
- Removal of the introductory text: The Bard;
- Addition of the introductory text: Celestials;
- Modification to the text: Followers;
- Change to the text: Stellar Patron to Celestial Patron;
- Modification to the class proficiencies: Crafts;
- Equipment modification;
- Switched from spell slots to mana points;
- Modification of the class feature: Spellcasting;
- Addition to the class feature: Nebula - Nebula Spells
- Removal of the class feature: Mipes;
- Removal of the class feature: Sanctuary of the Protector;
- Addition of the subclasses:
- Golden Nebula (formerly Rite of the Sun);
- Silver Nebula (formerly Rite of the Moon);
- Nebula of the Protector;
- Nebula of the Cheating Trickster (formerly Cabal of the Runic Trickster);
- Subclass name change: Nebula of Protection to Nebula of Balance;
- Addition of the text The Celestials describing the Celestial Patrons and their respective dogmas.
Nebula of Balance
- Addition of the ability: Mipes;
- Removal of the ability: Replica;
- Addition of the ability: Sanctuary of the Protector;
- Removal of the ability: Improved Sanctuary of the Protector;
- Addition of the ability: Tempering of Fate.
Nebula of Sound
- Change to the abilities: Melody, Crescendo, and Harmony.
Techmaturge
Reactor
- Arcane Reactor:
- Switched from spell slots to mana points;
- Update to the Spellcasting ability.
Pasts
- 2 new Pasts: Creation and Investigator.
Heritages
- Removal of the Heritages:
- Electric Discharge and Spectral Variant.
- Addition of the Heritages:
- Fluid Soul, Ambidextrous, Glacial Armament, Bioenergy, Fur Ball, Brutalizer, Sandcastle, Venefic Knowledge, Exquisite Construction, Light Body, Discipline Is Strength, Twin Winds, Electrostatic, Sulfur, Saltpeter and Charcoal, Ethyl Essence, Volatile Essence, Successful Experiment, Exotic Warrior, Hospitable, Special Knack, Natural Medicine, Infectious Bite, Incandescent Gift, Icebreaker, Raw Rock, Buhru Blood, Sun and Moon, Shadow of the Leaf, Guerrilla Tactics, Mana-Touched, Tide’s Trick, Justicar’s Valor, Reborn Variant, and Starlit Glimpse.
- Changes to the Heritages:
- Elder, Elemental Aptitude, Fruitful Bush, Floral Arsenal, Magic Spark, Ionian Magic Spark, Marai Magic Spark, Support Caster, Starlit Contemplation, Blessed Healer, Inebriating Spores, Child of Darkness, Ancestral Ice, Runic Hyperactivity, Forest Magic, Deep Meditation, Pyromaniac, Healing Potency, Oneiric Proficiency, Sai Resistance, Cold Resistance, Arcane Blood, Vastaya Blood, Marine Life, and Silky Voice.
Enhancements
- Modification to the “Firearms Expert” Enhancement
- Name change from “Ambidextrous” to “Dual Grip”
- Addition of the Enhancements:
- “Spiritual Adept”, Expert Anatomist, Vital Arcane, Arcanum, Ars Veneficus, Ethyl Essence, Adrenaline Rush, Heightened Fury, Fortified Mind, Eye of Death, and Shotgun Expert.
Runes
- Removal of the Runes: Battle Fury;
- Change to the Runes: Improved Armament, Balm, Warlord’s Blessing, Call of the Lady of Fury, Winding Up; Dehydration, Voracious Shots, Ascendants’ Aegis, Infernal Aegis, Drain, Piercing Rumble, Soul Siphon, Reckless, and Trump of Twilight;
- Addition of the Runes: Statikk’s Remembrance Energy Discharge, Burn Alcohol, Spirit Sight;
- Change to the damage type of the Runessence: Demonic Pact Mystic, from necrotic damage to shadow damage;
- Addition of the Runessences: Aquavitist, Heir of Statikk, Azakana Hunter, and Vastinata Symbiosis: Working Class.
Equipment
- Modification to firearm properties: “Dispersion” and “Strength”;
- Weapon properties and firearm properties are now part of a single list;
- Addition of weapon properties: “Defensive”, “Edge”, “Hybrid”, “Improper”, “Mutable”, “Petard”, “Protection”, and “Regional”;
- Addition of firearms: Bayonets (Gunblades).
Crafts
- 3 new Crafts: “Alchemist”, “Collector”, and “Fermenter”.
Adventuring
Free Time Activities
- Removal of the activity: “Training”;
- Addition of the activity: “Learning”.
Chapter 10: Magic
- Replacement of Spell Slots with Mana Points;
- Insertion of Magic Types: Celestial, Elemental, and Spiritual;
- Replacement of the term “Spell School” with “Magic Mystery”;
- New Magic Mysteries: Chronomancy, Spacemancy, Gravitomancy, Runomancy, Elemental, Hemomancy, Invocation, Umbramancy, Oniromancy, and Ethermancy;
- Mysteries removed: Abjuration, Conjuration, and Evocation (spells from these Mysteries were placed into other relevant ones);
- Addition of rule: Elemental Effects;
- Addition of the table: Purple Magic;
- Insertion of Rituals.
Spell Descriptions
- Magic Mysteries can be part of one or more Magic Types
- Update to existing spells;
- Name and functionality changes to spells:
- Fireball - Elemental Sphere;
- Controllable Fireball - Controllable Elemental Sphere;
- Wall of Fire - Elemental Column;
- Create Flames - Create Element;
- Fire Shield - Elemental Shield;
- Addition of over 200 Spells.
Appendix B: Creatures
- New concept of Opulence.
Runes for Creatures
- New Rune for Creature: “Quicken Breath”, “Call of the Shadow”, “Preternatural Dodge”, “Deadly Beauty”, “Insatiable Hunger”, “Shadow Bond”, and “Malicious Whisper”.
Creatures
- Addition of the creatures:
- Doombeast;
- Duskrider;
- Stygian;
- Nyxie.
