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(Criou página com '{| class="wikitable" style="background-color:#FFF; width:100%; margin: 10px auto;" |- style="font-weight:bold; text-align:center; background-color:#B4A7D6;" ! colspan="3" | Flying Aspects |- style="font-weight:bold;" | Animal | Characteristics | Attributes |- style="background-color:#D9D2E9;" | Eagle | Claws (r) Sharp vision | +2 Dex and +1 Str |- | Vulture | Claws (p) Acute sense of smell and vision | +2 Str and +1 Dex |- style="background-color:#D9D2E9;" | Owl | Claws...')
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|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Animal
| Animal
| Characteristics
| Features
| Attributes
| Attributes
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
| Spider
| Spider
| Web, Spider Climb, bite (p) + 1d4 poisonous, 40-foot Climb
| Web, Spider Climb, bite (p) + 1d4 poisonous, 40 ft. climbing
| +2 Dex +1 Str
| +2 Dex +1 Str
|-
|-
| Gorilla
| Gorilla
| Multi-attack: Punch 2x. Punch (c), 40-foot climb
| Multi-attack: Punch 2x. Punch (c), 40 ft. climbing
| +2 Str +1 Dex
| +2 Str +1 Dex
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
| Tiger
| Tiger
| Pounce, bite (p) and claws (r), 20-foot climb
| Pounce, bite (p) and claws (r), 20 ft. climbing
| +2 Dex +1 Str
| +2 Dex +1 Str
|-
|-
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|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Animal
| Animal
| Characteristics
| Features
| Attributes
| Attributes
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
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| +2 Dex and +1 Str
| +2 Dex and +1 Str
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
| Craquem
| Kraken
| Multi-attack: Bite and Grab. Bite (p) Grab
| Multi-attack: Bite and Grab. Bite (p) Grab
| +2 Dex and +1 Dex
| +2 Dex and +1 Dex
|-
|-
| Crocodile
| Crocodile
| Bite (p) with grasping
| Grabbing Bite (p)
| +2 Str and +2 Dex
| +2 Str and +2 Dex
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
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|- style="font-weight:bold;"
|- style="font-weight:bold;"
| Animal
| Animal
| Characteristics
| Features
| Attributes
| Attributes
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
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|-
|-
| Vulture
| Vulture
| Claws (p) Acute sense of smell and vision
| Claws (p) Keen smell and vision
| +2 Str and +1 Dex
| +2 Str and +1 Dex
|- style="background-color:#D9D2E9;"
|- style="background-color:#D9D2E9;"
| Owl
| Owl
| Claws (r) Sharp hearing and vision, 2x darkvision
| Claws (r) Keen hearing and vision, 2x darkvision
| +2 Dex and +1 Str
| +2 Dex and +1 Str
|-
|-
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|}


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
==Description of Features==
==Descrição das Características==
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Keen Hearing'''''. Creatures with Keen Hearing have advantage on Perception checks that rely on hearing.
'''''Audição Aguçada'''''. Criaturas com Audição Aguçada têm vantagem em testes de Percepção que dependam da audição.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Pounce'''''. Creatures with Pounce, moving at least 20 feet straight toward a target while attacking with a claw attack on the same turn, causes the target to have to succeed on a DC 10 Strength saving throw + Strength Modifier. Strength or you will fall. If the target is Prone, the creature can make a bite attack against it as a bonus action.
'''''Bote'''''. Criaturas com Bote, ao se moverem ao menos 20 pés em linha reta em direção a um alvo ao atacarem com o ataque de garras no mesmo turno fazem com que o alvo tenha de ser bem-sucedido em uma salvaguarda de Força CD 10 + Moddificador de Força ou ficará Caído. Se o alvo estiver Caído, a criatura pode fazer um ataque de mordida contra ele com uma ação bônus.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Snow Camouflage'''''. Creatures with camouflage have advantage on Stealth checks while in favorable terrain.
'''''Camuflagem Nevada'''''. Criaturas com camuflagem possuem vantagem em testes de Furtividade enquanto estiverem em terrenos favoráveis.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Echolocation'''''. Creatures with echolocation cannot use blindsight while deafened.  
''''' Ecolocalização '''''. Criaturas com ecolocalização não podem usar a percepção às cegas enquanto estiverem surdos.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Spider Climb'''''. Creatures with Spider Climb can climb difficult surfaces, including upside down on the ceiling, without needing to make an ability check.
'''''Escalada de Aranha'''''. Criaturas com Escalada de Aranha  podem escalar superfícies difíceis, inclusive de cabeça para baixo no teto, sem a necessidade de fazer um teste de atributo.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Blood Frenzy'''''. Creatures with Blood Frenzy have advantage on melee attack rolls against any creature that doesn't have full hit points.
''''' Frenesi de Sangue '''''. Criaturas com Frenesi de Sangue têm vantagem nas jogadas de ataque corpo a corpo contra qualquer criatura que não tenha todos os seus pontos de vida.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Grab Bite'''''. Creatures with Grab Bite, when making a bite attack, can keep the target Grappled (DC 10 + Strength Modifier to escape). Until the grab ends, the target is Restrained, and the creature cannot bite another target.
'''''Mordida com Agarramento'''''. Criaturas com Mordida com Agarramento, ao fazrem um ataque de mordida podem manter o alvo Agarrado (CD 10 + Modificador de Força para escapar). Até o agarrão terminar, o alvo está Contido, e a crioatura não pode morder outro alvo.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Keen Smell'''''. Creatures with a keen smell have advantage on Perception checks that rely on smell.
'''''Olfato Aguçado'''''. Criaturas com Olfato Aguçado têm vantagem em testes de Percepção que dependam do olfato.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Pack Tactics'''''. Creatures with Pack Tactics have advantage on attack rolls against a creature if at least one of the Creature's allies is within 5 feet of the creature and is not incapacitated.
''''' Táticas de Matilha '''''. Criaturas com Táticas de Matilha têm vantagem nas jogadas de ataque contra uma criatura se, pelo menos, um dos aliados da Craitura estiver a 5 pés da criaturas e não estiver incapacitado.
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Web (Recharge 6)'''''. Creatures with Web can use it with one of their attacks, Web is a Ranged Weapon with a range of 30/60 feet, hits a target. When hitting a target, it is Contained by webs. As an action, the Restrained target can make a DC 13 Strength check, escaping the web on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
''''' Teia (Recarga 6) '''''. Criaturas com Teia podem utilizar a mesma com um de seus ataques, a Teia é uma Arma de Combate à Distância com alcance de 30/ 60 pés, acerta um alvo. Ao acertar um alvo, o mesmo está Contido por teias. Com uma ação, o alvo Contido pode fazer um teste de Força CD 13, escapando da teia em um sucesso. A teia também pode ser atacada e destruída (CA 10; 5 pontos de vida; vulnerabilidade a dano ígneo; imunidade a dano contundente, venenoso e psíquico).
</div>


<div lang="pt-BR" dir="ltr" class="mw-content-ltr">
'''''Keen Vision'''''. Creatures with Keen Vision have advantage on Perception checks that rely on vision.
'''''Visão Aguçada'''''. Criaturas com Visão Aguçada tem vantagem em testes de Percepção que dependam da visão.
</div>

Edição atual tal como às 19h17min de 12 de maio de 2024

Outros idiomas:

This Article is in accordance with the version 0.94 of Runarcana RPG

Feral Forms are transformations that some characters are capable of performing, whether the Shaman of the Shapeshifter's Call or the bearers of the Vastaya Awakening Runessence.

Attributes. While in a wild form, the form's specified attributes are modified, you use whichever is greater, your Attribute + Aspect Bonus, or Your Wisdom + Aspect Bonus

Ex. If you have 14 Strength, 12 Dexterity, and 16 Wisdom, when you assume a Terrestrial form, your Strength and Dexterity become 16 + Aspect Bonus. If you have 16 Strength, 12 Dexterity, and 14 Wisdom, when you assume an Earth form, your Strength becomes 16 + Aspect Bonus and your Dexterity becomes 14 + Aspect Bonus.

*Attacks. While in a feral form, You can make a number of attacks equal to the maximum number of attacks you can make in your normal form, or the maximum number of attacks that the feral aspect you are using can make.

Ex. A Bear has multi-attack, being able to make a claw attack and a bite attack, if you only have 1 attack in your base form, when transforming into a Bear, you can make two attacks while in that form. If you can make 3 attacks in your base form, when transforming into a Bear you can also make three attacks.
When you receive extra Attack Through the Hybrid or Superior form, these attacks are considered for the feral form, so if you have 2 attacks, transform into a feral Bear form, you can make 3 attacks. If you can make 3 attacks in your normal form, when you transform into a Bear you continue making 3 attacks and not 4.

Terrestrial Form

Medium or Large Animal
AC: 10 + Wisdom Modifier
Speed: 40 feet
Attributes: Strength and Dexterity
Senses: Darkvision 60 feet + form
Languages: The same
Proficiency: The same

Actions

Feral Attack. Melee Attack: Strength or Wisdom Modifier, reach 5 ft., one target. Hit: 1d8 + Strength modifier Bludgeoning, Piercing, or Slashing damage.

Aquatic Form

Medium or Large Animal
AC: 10 + Wisdom Modifier
Speed: 40 feet, Swimming 40 feet
Attributes: Dexterity
Senses: Darkvision 90 feet + form
Languages: The same
Proficiency: The same
Amphibious: can breathe air and water

Actions

Feral Attack. Melee Attack: Strength or Wisdom Modifier, reach 5 ft., one target. Hit: 1d6 + Strength modifier of Bludgeoning, Piercing, or Slashing damage.

Flying Form

Small or Medium Animal
AC: 8 + Wisdom Modifier
Speed: 20 feet, Flight 40 feet
Attributes: Dexterity
Senses: Darkvision 120 feet + form
Languages: The same
Proficiency: The same
Fly-by: You do not provoke attacks of opportunity when you fly out of reach from an enemy

Actions

Feral Attack. Melee Attack: Strength or Wisdom Modifier, reach 5 ft., one target. Hit: 1d4 + Strength modifier of Bludgeoning, Piercing, or Slashing damage.

Feral Aspect

The three forms that can be assumed have their own characteristics that are modified by the Feral Aspect you choose. Each Feral Aspect has certain characteristics of its own in addition to attribute modifications while in this form.

Terrestrial Aspects
Animal Features Attributes
Spider Web, Spider Climb, bite (p) + 1d4 poisonous, 40 ft. climbing +2 Dex +1 Str
Gorilla Multi-attack: Punch 2x. Punch (c), 40 ft. climbing +2 Str +1 Dex
Tiger Pounce, bite (p) and claws (r), 20 ft. climbing +2 Dex +1 Str
Wolf Pack Tactics, Keen Smell and Hearing, bite (p) and claws (r), Speed ​​+10 feet +2 Dex +1 Str
Bear Multi-attack: Bite and Claw. Bite (p) and claws (r), 20-foot climb +2 Str +1 Dex
Snake Camouflage, bite (p) + 1d6 poison, 20-foot climb +2 Dex +1 Str
Aquatic Aspects
Animal Features Attributes
Orca Echolocation, Hearing, bite (p) +2 Str and +1 Dex
Crab Multi-attack: Constriction, 2x Claw. Claw (c) +2 Dex and +1 Str
Kraken Multi-attack: Bite and Grab. Bite (p) Grab +2 Dex and +1 Dex
Crocodile Grabbing Bite (p) +2 Str and +2 Dex
Shark Blood Frenzy, Bite (p) +2 Str and +1 Dex
Flying Aspects
Animal Features Attributes
Eagle Claws (r) Sharp vision +2 Dex and +1 Str
Vulture Claws (p) Keen smell and vision +2 Str and +1 Dex
Owl Claws (r) Keen hearing and vision, 2x darkvision +2 Dex and +1 Str
Wasp Sting (p) + 3d6 poisonous +2 Dex and +1 Str
Bat Echolocation, Bite (p) +2 Dex and +1 Str

Description of Features

Keen Hearing. Creatures with Keen Hearing have advantage on Perception checks that rely on hearing.

Pounce. Creatures with Pounce, moving at least 20 feet straight toward a target while attacking with a claw attack on the same turn, causes the target to have to succeed on a DC 10 Strength saving throw + Strength Modifier. Strength or you will fall. If the target is Prone, the creature can make a bite attack against it as a bonus action.

Snow Camouflage. Creatures with camouflage have advantage on Stealth checks while in favorable terrain.

Echolocation. Creatures with echolocation cannot use blindsight while deafened.

Spider Climb. Creatures with Spider Climb can climb difficult surfaces, including upside down on the ceiling, without needing to make an ability check.

Blood Frenzy. Creatures with Blood Frenzy have advantage on melee attack rolls against any creature that doesn't have full hit points.

Grab Bite. Creatures with Grab Bite, when making a bite attack, can keep the target Grappled (DC 10 + Strength Modifier to escape). Until the grab ends, the target is Restrained, and the creature cannot bite another target.

Keen Smell. Creatures with a keen smell have advantage on Perception checks that rely on smell.

Pack Tactics. Creatures with Pack Tactics have advantage on attack rolls against a creature if at least one of the Creature's allies is within 5 feet of the creature and is not incapacitated.

Web (Recharge 6). Creatures with Web can use it with one of their attacks, Web is a Ranged Weapon with a range of 30/60 feet, hits a target. When hitting a target, it is Contained by webs. As an action, the Restrained target can make a DC 13 Strength check, escaping the web on a success. The web can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Keen Vision. Creatures with Keen Vision have advantage on Perception checks that rely on vision.